Thred. UI
case study

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Overview:

This project required a small design of a men’s fashion blog called Thred. My task was to design a set of responsive screens that would help illustrate how the site would look

Problem:

I had been given the word ‘stylish’ as my main characteristic for this project. The project must, above all be stylish, the rest was free for me to play with.

Solution:

I created a set of responsive screens (mobile and desktop), 4 in total. One screen set showed the landing page, and the other represented a ‘typical’ blog layout for the site.

Process:

I wanted to design something a little different with this project, so I used the steps below to help me plot my course.

My aim was to complete the following:

Moodboard

Sketching ideas

Wireframes

Style Guide

Wireframes:

My aim here was to design mobile first, allowing me the room to grow and adapt my design for desktop. These wireframes gave me the basic framework for the design (as I saw it), the later design processes would allow me to iterate and refine upon these.

Lessons Learned:

From this project, I have learned to build upon my already acquired knowledge of UI Design. My aims here were to consider accessibility through my style choices.

I have instilled the value of mobile first design, to allow me to scale up, and how designing with grids helps keep a product consistent.

Mood Board:

A visualisation tool to get me thinking about my design process and collate reference of UI that works (and doesn’t). This allowed my to free up my mind whilst having a goal in mind.

Design & Iteration:

I iterated these designs to find the right fit, this process was lengthy but, it allowed me to play with certain elements but with the freedom to fail.

Overview:

This project required a small design of a men’s fashion blog called Thred. My task was to design a set of responsive screens that would help illustrate how the site would look

Overview:

This project required a small design of a men’s fashion blog called Thred. My task was to design a set of responsive screens that would help illustrate how the site would look

Problem:

I had been given the word ‘stylish’ as my main characteristic for this project. The project must, above all be stylish, the rest was free for me to play with.

Problem:

I had been given the word ‘stylish’ as my main characteristic for this project. The project must, above all be stylish, the rest was free for me to play with.

Solution:

I created a set of responsive screens (mobile and desktop), 4 in total. One screen set showed the landing page, and the other represented a ‘typical’ blog layout for the site.

Solution:

I created a set of responsive screens (mobile and desktop), 4 in total. One screen set showed the landing page, and the other represented a ‘typical’ blog layout for the site.

Process:

I wanted to design something a little different with this project, so I used the steps below to help me plot my course.

My aim was to complete the following:

Moodboard

Sketching ideas

Wireframes

Style Guide

Design and Iterate

Process:

I wanted to design something a little different with this project, so I used the steps below to help me plot my course.

My aim was to complete the following:

Moodboard

Sketching ideas

Wireframes

Style Guide

Design and Iterate

Mood Board:

A visualisation tool to get me thinking about my design process and collate reference of UI that works (and doesn’t). This allowed my to free up my mind whilst having a goal in mind.

Mood Board:

A visualisation tool to get me thinking about my design process and collate reference of UI that works (and doesn’t). This allowed my to free up my mind whilst having a goal in mind.

Wireframes:

My aim here was to design mobile first, allowing me the room to grow and adapt my design for desktop. These wireframes gave me the basic framework for the design (as I saw it), the later design processes would allow me to iterate and refine upon these.

Wireframes:

My aim here was to design mobile first, allowing me the room to grow and adapt my design for desktop. These wireframes gave me the basic framework for the design (as I saw it), the later design processes would allow me to iterate and refine upon these.

Design & Iteration:

I iterated these designs to find the right fit, this process was lengthy but, it allowed me to play with certain elements but with the freedom to fail.

Design & Iteration:

I iterated these designs to find the right fit, this process was lengthy but, it allowed me to play with certain elements but with the freedom to fail.

Lessons Learned:

From this project, I have learned to build upon my already acquired knowledge of UI Design. My aims here were to consider accessibility through my style choices.

I have instilled the value of mobile first design, to allow me to scale up, and how designing with grids helps keep a product consistent.

Lessons Learned:

From this project, I have learned to build upon my already acquired knowledge of UI Design. My aims here were to consider accessibility through my style choices.

I have instilled the value of mobile first design, to allow me to scale up, and how designing with grids helps keep a product consistent.

Back to UI/UX Design

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